Save for a rudimentary (and understandable, given vocaloids’ niche following outside of Japan) localization, the game is sure to heat the hearts and callus the fingers of Miku-holics. Released in both boxed retail and digital download, the title builds on the engaging rhythmic mechanics and ancillary activities established in the original PSP title. Mercifully, months of mastering the metrical timing of “The World is Mine” and “White Dove” paid off, as SEGA recently announced they were bringing the PlayStation 3 version of Hatsune Miku Project DIVA F stateside. After months without any official mention of Miku, I concluded that SEGA visions for vocaloid localization fell through, and sought solace by importing the inaugural entry in the series, 2009’s Hatsune Miku: Project DIVA for the PSP. A visit to Sonic’s handlers uncovered little additional information, other than the nebulous remark that the publisher was “evaluating reactions to the game, and might make a future announcement”. When asked about the game’s presence on the show floor, Sony reps seemed bemused, and suggested seeking out SEGA’s public relations team.
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